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SAEZ 2019 Update FSX
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SBGR & jetways
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  The Azores
Posted by: Rick - 08-31-2017, 03:03 PM - Forum: TropicalSim Forum - Replies (3)

Hello Leandro

I have just discovered that I also purchased the Azores package and Aruba from yourselves.

Any news if these will be made P3Dv4 compatible in the future?


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  SAEZ Update for P3Dv4
Posted by: Rick - 08-30-2017, 01:16 PM - Forum: TropicalSim Forum - Replies (3)

Having purchased a series of South American airports from you via simMarket, i.e. SBGR, SBGL, and SAEZ, although I note that the former two airports are mentioned in posts as having been P3Dv4 Updated, I do not see any news on the SAEZ.

Could you kindly clarify what is the progress to v4 on this particular airport? Thank you.

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Posted by: TropicalSim - 08-29-2017, 03:02 PM - Forum: TropicalSim Forum - No Replies

Hello everyone,

We have been receiving update request of this airport, especially to add SODE jetways, for a long time now, so we have delivered what you have asked for. Not only SODE jetways and P3Dv4 compatibility is new, however.

All of the ground gate number markings and AFCAD gate numbers had to be changed, since the real airport changed from F01, H04, I05, kind of numbering to 104, 204, 403, etc. This was done by the airport management in coordination with the airlines' suggestions which operate at the airport. The numbers now make more sense, as gates at apron 1 will begin with 1XX, gates at apron 2 will begin with 2XX and so on, but don't worry you'll not get lost as we have added the new ground markings  Wink

The terminals have also been re-branded, Terminal 4 is now Terminal 1, Terminal 1 and 2 have been merged into Terminal 2 and Terminal 3 is the newest one, left untouched.

Other changes to buildings have also been converted to our representation of the airport, such as the new TAM Cargo building, removal of some older cargo buildings which is now a parking lot, a couple of new edification near Terminal 3, a new warehouse attached to Terminal 2, near the control tower.

Like the recent releases we have added optional 3D Grass and optional 3D light dots over main roads, and of course the dynamic lighting in P3Dv4's version.

As usual, discount for previous customers, so grab your copy now at: http://secure.simmarket.com/tropicalsim-...-p3d.phtml

Oh, and FS9 users don't worry. We should release an FS9 version next week  Smile

Here are a couple of screenshots, for more see the sales page linked above.

[Image: sbgr2017_@p3d_1.jpg]

[Image: sbgr2017_@p3d_6.jpg]

[Image: sbgr2017_@p3d_14.jpg]

[Image: sbgr2017_@p3d_17.jpg]

[Image: sbgr2017_@p3d_19.jpg]

[Image: sbgr2017_fsx_3.jpg]

[Image: sbgr2017_fsx_10.jpg]

Best Regards,

Leandro Machado

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  MDST Update
Posted by: asegm08 - 08-17-2017, 06:42 PM - Forum: TropicalSim Forum - Replies (1)

Hi everyone. I was wondering if there were any plans to update V4 to have SODE jetways? I am a big user of this scenery and was wondering if perhaps I could spark some interest. Or perhaps I can help update it?

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  SBGL, SBRJ e SBGR para p3dv4
Posted by: flaviossa - 07-28-2017, 08:22 PM - Forum: TropicalSim Forum - Replies (2)

Olá amigos da TS!
Apenas por curiosidade, vocês tem a intenção de gerar versões para o P3Dv4 desses aeroportos?


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  TNCC 2017 - Real development
Posted by: LarsA - 07-25-2017, 04:20 AM - Forum: TropicalSim Forum - Replies (11)

TNCC is my "Homebase", so thank you very much for this unexpected update! Well done!
There is a lot of development at the real airport these days and I have to fly a lot from TNCC to the other islands for my job as a forensic pathologist.
For example, the "Jetcenter" in the east of the main terminal looks different now than TNCC 2017 (  http://www.jetcentrecuracao.com ).
Also, the main terminal will change the next months.
If you are interested, I can send you actual pictures for a future update....  Wink
Best regards from Curacao

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  TNCC P3Dv4 and SODE
Posted by: xkoote - 07-11-2017, 04:33 PM - Forum: TropicalSim Forum - Replies (6)

Hello guys,

was wondering if there are plans of refreshing TNCC 2013 to be P3D v4 compatible
possibly with CTRL+J or SODE jetways? Or is it too old?



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  Prepar3d v4 Scenery.cfg Encoding Issue
Posted by: TropicalSim - 07-11-2017, 02:38 PM - Forum: TropicalSim Forum - No Replies

Hi all,

We've noticed some users have had issue with the automatic scenery library insertion of Antigua 2017 in Prepar3d v4. It seems Lockheed Martin changed the character encoding of the file, so the previous method of editing the scenery.cfg file is resulting in a messed up config for some.

In order to fix this, go to C:\ProgramData\Lockheed Martin\Prepar3D v4 and rename the backup file the installer makes before editing "Scenery_Before_VC Bird TAPA P3Dv4.CFG" to "scenery.cfg". Now just open P3Dv4 and manually insert the scenery entry.

We have replaced the P3Dv4 installer with a new one which uses Prepar3d's own command line argument to insert the library entry, so if you go to your simmarket account to redownload the fixed installer you'll see the problem is gone.

Best Regards,

Leandro Machado

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Posted by: TropicalSim - 07-10-2017, 10:55 PM - Forum: TropicalSim Forum - Replies (15)

Hello everyone,

As we have stated here many times before, we work with more than one product at once, and when one of them nears completion we go full steam on that one, so whilst you have seen two previews of Albuquerque - USA, the finished and released airport is actually V.C. Bird International Airport - Antigua and Barbuda.

The new version features the new terminal complete with 3d details, SODE optional jetways, the new apron layout has been represented on our scenery, the extension at runway 07 has also been represented. The old terminal has been repainted from the pink-ish color to a light gray to match the very very white new terminal, which we have added plenty of ambient occlusion shadows to break all that white and give it that realistic look.

We have two new changes regarding our product line with this release... as expected, enters Prepar3d v4 support. This mean an exclusive installer for P3Dv4 (Not shared like P3D v2 and v3) with full native P3Dv4 SDK usage, including dynamic lights. This means an installer for FSX, FSX:SE and P3Dv1, another installer for P3D v2 and v3, and a third installer for P3Dv4.

The second change is that we will begin to phase out FS9 creation, and the FS9 version has been separated from the FSX/P3D versions so we can know exactly how the market is responding to this simulator.

All good things come to an end, and FS9 was a great thing, but with what we now have in Prepar3d v4, the distance has grown considerably larger between them and if we are to keep on improving and adding new features, we cannot continue to be able to be held back by FS9 restrictions and limitations, since it already misses out on specular maps, larger resolution textures, zbias code for native sdk usage for ground, dynamic lights, real-time reflections among all other new materials/items since FS9 > FSX > P3D v1/2/3/4.

Anyway, enough technical talk, here are some screens. For all screens see the FS9 or FSX/P3D sales pages:

FS9 VERSION:http://secure.simmarket.com/tropicalsim-...-fs9.phtml
FSX/P3D VERSION: http://secure.simmarket.com/tropicalsim-...-p3d.phtml

[Image: tapa2017_@p3d0.jpg]

[Image: tapa2017_@p3d1.jpg]

[Image: tapa2017_@p3d2.jpg]

[Image: tapa2017_@p3d3.jpg]

[Image: tapa2017_@p3d4.jpg]

[Image: tapa2017_@p3d5.jpg]

[Image: tapa2017_@p3d10.jpg]

[Image: tapa2017_@p3d11.jpg]

[Image: tapa2017_@p3d12.jpg]

[Image: tapa2017_@p3d15.jpg]

[Image: tapa2017_@p3d16.jpg]

[Image: tapa2017_fsx3.jpg]

[Image: tapa2017_fsx4.jpg]

[Image: tapa2017_fsx10.jpg]

[Image: tapa2017_fsx16.jpg]

[Image: tapa2017_fsx17.jpg]

We hope you enjoy the airport.

Best Regards,

Leandro Machado

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  KABQ - Albuquerque Airport - Preview #2
Posted by: TropicalSim - 06-21-2017, 03:08 PM - Forum: TropicalSim Forum - Replies (6)


Here is out second set of preview for Albuquerque International Sunport Airport. The main pax terminal is taking shape as you can see in the screens here as well as the cargo area with the UPS and FEDEX building, as well as the Swissport Fueling area. Remember it's a work in progress, lot's to be done, the ground poly has had no work done as of yet so it's just a placeholder at the moment.

[Image: kabq_previewb_0.jpg]

[Image: kabq_previewb_1.jpg]

[Image: kabq_previewb_2.jpg]

[Image: kabq_previewb_3.jpg]

[Image: kabq_previewb_4.jpg]

[Image: kabq_previewb_5.jpg]

[Image: kabq_previewb_6.jpg]

[Image: kabq_previewb_7.jpg]

[Image: kabq_previewb_8.jpg]

[Image: kabq_previewb_9.jpg]

[Image: kabq_previewb_10.jpg]

[Image: kabq_previewb_11.jpg]

[Image: kabq_previewb_12.jpg]

[Image: kabq_previewb_13.jpg]

[Image: kabq_preview2_00.jpg]

[Image: kabq_preview2_01.jpg]

[Image: kabq_preview2_02.jpg]

[Image: kabq_preview2_03.jpg]

[Image: kabq_preview2_04.jpg]

[Image: kabq_preview2_05.jpg]

[Image: kabq_preview2_06.jpg]

[Image: kabq_preview2_07.jpg]

[Image: kabq_preview2_08.jpg]

[Image: kabq_preview2_09.jpg]

[Image: kabq_preview2_10.jpg]

[Image: kabq_preview2_11.jpg]

[Image: kabq_preview2_12.jpg]

[Image: kabq_preview2_13.jpg]

[Image: kabq_preview2_14.jpg]

[Image: kabq_preview2_15.jpg]

[Image: kabq_preview2_16.jpg]

[Image: kabq_preview2_17.jpg]

[Image: kabq_preview2_18.jpg]

[Image: kabq_preview2_19.jpg]

[Image: kabq_preview2_20.jpg]

[Image: kabq_preview2_21.jpg]

[Image: kabq_preview2_22.jpg]

[Image: kabq_preview2_23.jpg]

We hope you enjoy.

Best Regards,

Leandro Machado

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